Ruins of Talos 1
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John Johnson
A long time ago in a galaxy far, far away...
Level Review
Basics
Reviewer:
Overall Score:
Date Reviewed:
Emambu
93 / 100
Unknown
Design:
Dynamics:
Experience:
92 / 100
91 / 100
95 / 100
First Impressions
This is one of the better plots I've seen. You are a man shrouded in mystery as you search through an abandoned jedi temple, hoping to find some answers. Also, the story-line unfolds as you progress through the game, which adds suspense to the level.
Review Screenshot 1
Review Screenshot 2
Design / Visuals
I have to admit, this is one of the few levels I played where I didn't exit thinking, "If only the author had put in a little more effort architecturally, then this level would be a lot better." On the contrary, this level excels architecturally. I realize that the opening shots of the temple are rather boxy, and much of the level after that consists of running around in caves; however, the fact that it flows well with the rest of the level is what makes it so outstanding. Anybody can architect, since all you need is time and patience. However, good architecture (at least in my opinion) is defined by how well it plays in with the rest of the level. For example, do you see imperials building bases that look homely and humble? Of course not. Their bases are meant to be intimidating. That's their style and their image. Jedi Knights (at least the light kind) are not known for grandiose architecture. Ben Kenobi didn't live in a palace on Tatooine. Therefore, in this level, I wasn't looking for huge structures. What I was looking for was something simple, but with enough detail that it's not boring. That's what I was looking for, and that's exactly what I got. Texturing was equally effective. The lava BM that the author used was pulled off to great effect, and really helped add to the atmosphere. The caves were textured appropriately, as was the temple. There were no stitching problems, and I only found one miss-aligned texture that was located in a spot were most people would probably overlook it.
Dynamics / Interactivity
Despite the fact that 95 of all the enemies were located in the beginning, I still felt like this level had good enemy placement. Part of the reason is due to the fact that most of the level is in the caves, so it wouldn't have been right to place stormtroopers there. Besides, the monsters in the caves would have killed them anyway. The other part is that by placing enemies in the caves, it would have taken away from the atmosphere. After the initial bloodbath, the level becomes almost like a quest for the players identity. Item placement was a bit excessive, but only if you take the time to look for opportunities to heal yourself. Otherwise, item placement is very light. There were tons of enhancements in the level. Some of them are new enemies to shoot at, but most are BM's and FME's that add to the mystery that surrounds the level (like the skeleton or the floating head of a sith lord). There is also a lot of in game text that you will have to pay attention to. Otherwise, you may miss a crucial part of the puzzle.
Playing Experience / Atmosphere
This is where the level shines: Atmosphere, mood. You start off tense. Your shuttle has crashed onto the planet, and your not sure how many mercenaries and soldiers there are. Then, as you proceed through the dim-lighted caves, searching for whatever it is Thrawn wants you find, little clues start to appear around you and the level turns into a giant mystery. All of this eventually boils down to a decision, which, based upon your decision, will result in two separate endings concerning who you, the main character, are. The author uses lighting to great effect in accenting the feeling of mystery throughout the level. The setup of the temple was good and there were no realism problems that I found, even though a lot of strange stuff happens in the level. This is a jedi temple after all, so I was expecting a lot of supernatural occurrences. With all the new features that are implemented, and the two possible endings, it's no surprise that this level has a high replay value. As it is a played the level twice to see the different endings. Then I played it again, so I could enjoy the enhancements that the author placed throughout the level. Lag isn't much of an issue in the caves, and other then the miss-aligned texture, there weren't any mechanical problems with the level.
Review Screenshot 3
Review Screenshot 4
Final Thoughts
If you're a fan of mysteries, then look no further. For once, the DF community has graced us with a level that will make you think. Even if you're not a big fan of mysteries, you might still want to play this level anyway, so that you can see all of the new features implemented. Download it at your leisure.
Design:
Dynamics:
Experience:
92 / 100
91 / 100
95 / 100
Overall:
93