This area contains various articles on
topics related to level editing. Most of the articles here do not explain
the technical aspects of how to do a specific task in editing, but instead
give general advice and guidelines. For that reason, the articles are
geared more toward experienced editors who wish to further develop their
editing skill rather than beginners.
Powers & Master Cog
||This article will explain the principals
of adding Force powers to a single player level using the master
COG. Other topics, such as weapons and goals will also be covered.
Importance of Architecture
||Read up on how critical architecture is
in creating an excellent Jedi Knight or MotS level. Also included
are example screenshots.
||An excelent article on the use of cogs,
sound and lighting to build a level atmosphere. Definitely a
must-read for all level editors.
||Reviewer and accomplished level author
Antilles takes a look at many aspects of level design and how
to improve the overall quality of custom levels.
in Designing Levels
||Reviewer and editor Matthew takes a look
at a problem that many authors face - getting inspiration when
designing a level. He offers some suggestions, as well as some
example screenshots. A good article, so be sure to check it
Essence of a Good Plot
||Reviewer Emambu takes a detailed look
at what makes a good Dark Forces, Jedi Knight and Mysteries
of the Sith plot. The article offers examples and great suggestions
and tips, so be sure to check it out.
||Antilles, of Toprawa fame, explains the
basics behind good colored lighting. The article discusses the
methods of how to do lighting, as well as providing tips for
when and where to use it in a level.
||Antilles struggles through and places
working objectives in Battle of Toprawa III. Check out this
article to learn the basics for your level too.
Cutscenes Should be Made
||Accomplished editor Anthony Piggott shows
us through an excellent article about the fundamentals of great