Darth Maul vs. Qui-Gon Jinn
Mission Type:
Author:
Post Date:
Download:
Bobo Fett
April 15, 1999
Level Review
Basics
Reviewer:
Overall Score:
Date Reviewed:
Matthew Pate
63 / 100
April 23, 1999
Design:
Dynamics:
Experience:
60 / 100
60 / 100
70 / 100
First Impressions
This level, I believe, institutes two firsts. One, it is the first level to be set before the original trilogy, and two, it is the first saber only custom level. I am at a loss as to how to review this level, so I will just try to review it like any other level.
Review Screenshot 1
Review Screenshot 2
Design / Visuals
Architecture, for the 3 or so rooms we see, was halfway between average and excellent. While it wasn't Adventure in Box Land™, it wasn't LEC standard either. No boxes, which was good, the main room was a rectangle with parts jutting out the side of it. Another room was circular, with a circular hole in the middle, leading to a room beneath, showing that this is Jedi Knight, not Dark Forces. There were no sloped features, though. Texturing was adequate, as there was only a single texture for the walls, a texture for the floor, and a texture for the ceiling. Different wall/floor/ceiling texture combinations were used for each room.
Dynamics / Interactivity
There was a single enemy, Darth Maul, who was placed right in front of you, like he should be, as this is a duel. His difficulty was just about right; he died when I was low on health, but it was only 1-2 minutes after I fired up the level. There were a few items, like health packs and bacta tanks, but not much else. There were several enhancements, most notably being the Darth Maul, Qui Jinn, and Maul's double-saber. The saber worked very well, and apparently the author modified it so both blades do damage. A simple yet effective cutscene started the level, but could have benefited from a sound effect instead of ‘begin landing your troops'. There was also a .3do of a Naboo Fighter. Unfortunately, there were no objectives, but the level did end when I killed Maul.
Playing Experience / Atmosphere
Lighting was day bright throughout, except for a single tinted sector, and that could have been fixed by using a colour .mat so you could see the tint from outside the sector. At the start of the level, Maul said ‘At last we will have our revenge', which was pretty cool. The level is a hangar, and so is pretty realistic, as there are fighters stacked up, and little astromechs wandering around, as well as crates. No gameplay problems, but with the vanilla nature of this level, I would have been worried if there were. I did enjoy the level quite a bit, but the level was just too short, and I think that a level should take longer to load up and play, than to download it (of course, I live in Australia, so the download will be around 15 minutes for an average level).
Review Screenshot 3
Review Screenshot 4
Final Thoughts
This level could have been so much more. Perhaps the author could have had you finding Maul, and then fighting him, instead of it being so short. I would loved to have given this level a higher mark, but until there is something more, I can't. Download it, but just don't expect it to stay on your hard drive for too long. The readme indicates that he is working on a larger level, so I advise you hold out for that, from this level I can see the author has a lot of skill, it just needs to be applied in larger doses.
Design:
Dynamics:
Experience:
60 / 100
60 / 100
70 / 100
Overall:
63