Yug'rin & Zak: Part 2
Mission Type:
Author:
Post Date:
Download:
David McHale
February 28, 2000
Level Review
Basics
Reviewer:
Overall Score:
Date Reviewed:
Antilles
86 / 100
March 21, 2000
Design:
Dynamics:
Experience:
90 / 100
86 / 100
80 / 100
First Impressions
Yugrin and Zak Part Two was a pretty interesting level. It features an Imperial controlled town that you must infiltrate to steal replacement parts for your Y-wing.
Review Screenshot 1
Review Screenshot 2
Design / Visuals
The architecture of this level was very good. The town setting allowed some creative architecture mostly in the form of pillars, ramps, rooftops, ledges and other tidbits. Outside the city, I saw some impressive outdoor architecture, but there wasn't very much of it. I would have enjoyed a longer trek through the wilderness to locate the city, but the brevity wasn't really a problem. There was a nice catwalk that lets you cross one of the streets, and I also noticed some nice little shops scattered about the city. Another feature of the architecture I liked was its use of sectors besides squares and rectangles. Some of the interior rooms had nice, irregular shapes, which just felt right for this setting. The level was reminiscent of Katraasii in architecture, texturing and lighting, and it had a nice appearance. The textures looked good together and were stitched very well, though there were a few tiny mistakes only a nitpicker would notice. Furthermore, the texture selections were accurate for the setting and the variety was quite decent. Overall, a commendable job on level design.
Dynamics / Interactivity
The enemy placement of this level was intriguing. Instead of having all of the enemies placed at the beginning of the level, they pop up randomly in the city. This goes along with the fact that the city is occupied by the Imperials, and will be subject to patrol squads. I was rather disappointed, though, with the large number of sentry droids! I hate those things. Otherwise, you face a mix of repeater, blaster, and rail detonator -toting stormies, along with some commandos and officers. It did get a little difficult at times, but it was a nice challenge without being too annoying. The item placement was also very good. I picked up a number of shield units, ammo and med kits along the way to keep me walking and fighting. In addition, there was a revive hidden in the shadows to supplement the conventional power ups if you get really torn up. It would have been nice if power ups would have popped up as often as stormies, but no such luck! The enhancements were excellent, especially the cutscenes. They weren't too long, and they got the point across with a minimum of chatter. Needless to say, I was very pleased when I played it a second time that I didn't have to sit around reading words pop up on the screen for half an hour while some stormies scratched their heads. Other enhancements included a forcefield shutdown puzzle, key doors, the random troop creation, and the ever-popular breaking glass. I felt that this level was quite good in the field of level dynamics.
Playing Experience / Atmosphere
However, the atmosphere could have been a bit better. I would have enjoyed hearing some cantina music, or seeing a cantina for that matter! More areas to explore in the city would have been greatly accepted, as you are forced pretty much to follow one course through the level. Because of the lack of new areas, it didn't really feel to me like I was in a town. If you break things down, it was basically a glorified key hunt, but it was still a quality level nonetheless. As for lighting, I noticed some surfaces that were pitch black, which is usually not a good thing. The gameplay was only somewhat interesting because all you really had to do was find a key, use it to get into an area that has another key, and so on. There were, however, a few little twists that kept it fun and inventive. Personally, I had a problem with frame rate, but that's because of my cheap computer, so the score didn't suffer.
Review Screenshot 3
Review Screenshot 4
Final Thoughts
In conclusion, this was a nicely done level that just needed a little more expansion. Be sure to play it and check out the nice architecture and texturing, but watch your back for stormies!
Design:
Dynamics:
Experience:
90 / 100
86 / 100
80 / 100
Overall:
86