Yug'rin 2: Yug'rin's Escape
Mission Type:
Author:
Post Date:
Download:
David McHale
November 1, 1998
Level Review
Basics
Reviewer:
Overall Score:
Date Reviewed:
Matthew Pate
71 / 100
December 23, 1998
Design:
Dynamics:
Experience:
70 / 100
60 / 100
70 / 100
First Impressions
This is the second in a series of 4 levels by David McHale, and this is the first mission by him to integrate an entirely new enemy, one so dark and foreboding... etc, etc, the Dark Trooper! Yes, the scourge from Dark Forces is back!
Review Screenshot 1
Review Screenshot 2
Design / Visuals
Level Architecture was average (for custom-missions) and was a little worse than the first level. Even though it is set on an interdictor, I'm sure that a little more detail could be put into some areas. Exceptions, however, were the hangar area which I thought looked very impressive, with walkways above head and a ride past two waiting AT-STs in a skiff. There were very few if any stairs and ramps, but a lot of elevators. Texturing was fair, with a variety of different metal textures, and they molded together well. What was really nice to see was the fact that none of the textures were badly stitched, they were all perfect.
Dynamics / Interactivity
Enemy placement was nice, with only a few Dark Troopers (this is really starting to sound like a DF review) placed in strategic areas. However in this level they haven't just been placed to fill in time. The Dark Trooper obviously took a long time to make, and the author should be congratulated. There was only a light Storm Trooper presence, but like in the first level they were strategically placed, letting them get a few shots off before you realise what's happening. No glaring errors, bar a few little things: If you die without saving, you have to watch the cutscene again, (if the author added Autosavegame(); at the end of the cog, this would be avoided.) Sometimes the Storm Troopers say "Get Her!" and others "Get Him!", which is due to incorrect enemy selection. And lastly, like the first level, the doors still sound like they are opening when they are locked. The level was probably a little easy, as I cruised around on about 170 shields and full health most of the time, and that could be fixed by lowering the amount of ammo lying around, and the amount of revives and shields.
Playing Experience / Atmosphere
Aah! Get that light out of my eye! In other words, this is where the level really shines. There are 2 cutscenes, the last of which shows a pretty impressive space battle, which was unprecedented until the battle of Rodia in Yug'rin IV. Yugrin spoke in Rodian, which was good, but seeing as they are the same sounds as in MotS, I think that over the series the same sounds would be used for different sayings, but that can't be helped. The story drew you in, just a regular guy trying to do his job and getting caught up in a struggle to control the galaxy. As an added bonus, there were goals , a mission briefing, and no "COG_600023" type messages. Lighting was a broad spectrum from extremely bright (the hangar) to really dark (the reactor) but failed to really give a sense of urgency that should have been there, the level was really too bright, and there was no need to use either goggles or the flash light anywhere. If there was a flickering light in a duel with a Dark Trooper, now that would give a scare like JK's level 4, with the mynok attacks in the floating platforms. Yikes!
Review Screenshot 3
Review Screenshot 4
Final Thoughts
Like was said in the Yugrin 4 review, if the author could concentrate on one well thought out level instead of a lot of little levels, I wouldn't hesitate to give it 95%. Overall I thought the level was good, certainly not up to par with classics like Warzone, but a good little saga on it's own. It would also have to be the longest custom series in MotS, 4 levels is the biggest I've seen. But it is still worthy of the download time, and there is a decent storyline between the four levels, and story is an important part of any SP level. So I think that you should get this level for 20 minutes of fun.
Design:
Dynamics:
Experience:
70 / 100
60 / 100
70 / 100
Overall:
71