Yug'rin 1: Yug'rin's Mission
Mission Type:
Author:
Post Date:
Download:
David McHale
October 5, 1998
Level Review
Basics
Reviewer:
Overall Score:
Date Reviewed:
Antilles
71 / 100
November 16, 1998
Design:
Dynamics:
Experience:
50 / 100
90 / 100
70 / 100
First Impressions
A decent level, but it has some drawbacks...continue reading for the whole analysis.
Review Screenshot 1
Review Screenshot 2
Design / Visuals
Architecture in Yug'rin's Mission was average. It had virtually no sloped surfaces, and basically all of the sectors were rectangular. There were a few pillars in the two cargo bays, plus few bars and shelves, but otherwise there was scant detail. No steps, no ramps, not much of anything. On the other hand, texturing was pretty good. I liked the texture choices, which were varied; yet looked well together. They also matched up nearly everywhere. Unfortunately, there were horrible color map problems in a few places (most likely due to the lack of a 3D accellerator), and that really detracted from the score. If the author fixed these problems, texturing would be excellent.
Dynamics / Interactivity
Enemy placement in this level was very good. I was never too overwhelmed, yet some areas I had to play a few times to get through with satisfactory health and shields. The enemies had good, strategic positions which made them as deadly as two or three of them normally, so there weren't huge masses of enemies lurking in wait. Item placement was also good. I had enough power ups during the game for the most part, but sometimes there weren't enough shields. There was enough ammo and health to make the level possible, but not too extremely easy. Like I said before, I didn't have to play every part over and over because I was so weak, which is good. COG enhancement was done well. There were a couple of forcefields, multiple doors and elevators and such. I also liked the vocals when Yug'rin spoke in Rodian; they made it more interesting and realistic.
Playing Experience / Atmosphere
I'm pleased to report that this level had no fatal errors or crashes, so playability was good. It didn't go too slow, and it was an enjoyable level. The lighting was also well done. It featured a lot of change, and some dim, spooky areas that I liked. There weren't any problems with things being too dark, except perhaps one, but the darkness was shrouding the secret way down. The level was pretty realistic - just a bounty hunter doing his life's work. There weren't any loopholes with the plot or in the mission, so it was up to par.
Review Screenshot 3
Review Screenshot 4
Final Thoughts
I felt that this was a good level. A few touch ups on the color maps, and perhaps enlarging the level with more places to go would make it even better. I think it was pretty cool how you were a Rodian. I don't know if you can change this, but the fists look decidedly un-Rodian, but who uses the fists anyway? It was a fun level to play, and that's one of the most important things, so I think it was worth downloading and playing.
Design:
Dynamics:
Experience:
50 / 100
90 / 100
70 / 100
Overall:
71