A Jedi's Quest: Part 1
Mission Type:
Author:
Post Date:
Download:
Luke Thomas
November 13, 1999
Level Review
Basics
Reviewer:
Overall Score:
Date Reviewed:
Matthew Pate
84 / 100
January 21, 2000
Design:
Dynamics:
Experience:
80 / 100
85 / 100
87 / 100
First Impressions
The story sounds interesting, if a little similar to the standard 'Infiltrate Imperial Base' routine. Luckily, the series proved to have some nice twists and details. Overall, this series was very entertaining for the hour or so of gameplay.
Review Screenshot 1
Review Screenshot 2
Design / Visuals
The architecture in the three series was, overall, a little disappointing. Don't get me wrong, there was a fair amount of detail, yet it just didn't feel like there was all that much of it. There were the customary stairs/elevators/beams, as well as some other nice little details in each room, yet that's just what it felt like, boxes with details, rather than a real living world. Something that was well done was the way it all flowed together. That, in addition to the little excursions outside, helped lift the monotony of just an Imperial Base. Texturing, though, was really well done. The choice of textures, as well as the alignment, helped alleviate the lack of detail caused by the architecture. The standard Imperial Base textures were used, but there were other textures used both inside and outside which made it even more interesting.
Dynamics / Interactivity
Enemy and object placement was nigh on perfect. I really liked the way a revive popped up just when you were about to die, and there was a pack of enemies whenever you were on full health. There were also a ton of new enemies, too. Whether they were the green commandos in the Imperial Base, or the alien troopers in the space station, there was always something new and interesting to meet... and kill. Other enhancements were bountiful as well. The game started with a nice cutscene, which even included real voices! Except, for one time, they sounded really good in this level pack, and the characters all sounded like they should (with the possible exception of Boba Fett). Of course, the downside is the rather large file size, but it's worth it. There were also some new mandalores that needed fighting, and plenty of new cogs, 3dos, and cutscenes. The enhancements would be the best thing about this pack.
Playing Experience / Atmosphere
Lighting was effective, with shadows, as well as the customary coloured lighting, but it wasn't overused like in so many levels. There were a ton of ambient sounds, so it was never just your footsteps and maybe the hum of the lightsaber. The first two levels felt like an Imperial Base, and the third level really looked and felt like a grungy space station that doesn't spend enough on up-keep; the perfect place for a bounty hunter. The game completely crashed once, although I wasn't able to replicate the error, so I think it was just a fluke.
Review Screenshot 3
Review Screenshot 4
Final Thoughts
This was an enjoyable level pack. Level design was fairly well done, and though a little large in file size, the new components make it well worth the download.
Design:
Dynamics:
Experience:
80 / 100
85 / 100
87 / 100
Overall:
84