Leeza's Destiny 1
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Level Review
Basics
Reviewer:
Overall Score:
Date Reviewed:
Antilles
77 / 100
November 25, 1998
Design:
Dynamics:
Experience:
80 / 100
90 / 100
60 / 100
First Impressions
This level is similar to the Katrassi Sspaceport levels in MotS, but it's still fun. Gameplay was good, so I reccomend downloading. Anyway, on to the review...
Review Screenshot 1
Review Screenshot 2
Design / Visuals
Leeza's Destiny had reasonably good architecture. The level looked nice and was fun to play as well. There were beams, ledges, bars and some sloped surfaces. The only drawback was that there were some parts that were very repetitive; they looked a lot like each other, which made it a little boring. Texturing was done well, and the texture choices were excellent. The level was pleasing to the eye, and all the textures matched up. One problem though throughout the level was that it was very similar to the Katraasii Spaceport from MotS, in textures and objectives. Overall, the level performed well in the areas of architecture and texturing.
Dynamics / Interactivity
I thought enemy placement for the level was great. There were many enemies, but not too many. It was challenging, but not impossible which is the combination I always look for. There were one or two places I had to play a few times, but overall, the enemy placement was just right. Item placement was not quite as good. The level was possible, but at times I would have liked a little more shields, considering I am something of a perfectionist with my gaming (I must have 200 shields at all times!). The shields and power-ups were spread out through the level, not just lumped together at one spot. Bacta tanks and med packs were also distributed well, I had sufficient ammo, and all these things together made item placement very good. COG enhancement was pretty well done, and it contributed to making the level enjoyable. The character had some vocals, there were a few slash grates, and an assortment of doors and button doors, elevators, secret areas and key doors. There were also a few different cut scenes, which were done well. Overall, level dynamics were very good.
Playing Experience / Atmosphere
The atmosphere of Leeza's Destiny was good. I really enjoyed myself while I played, except for the fact that the level was a little too predictable since it is very similar to the Katraasi Spaceport. In addition, framerate was a tad slow at times. Otherwise it was a nicely done MotS single player level. I played this level on a Pentium 133, and it did crash once, but that's as far as it went.
Review Screenshot 3
Review Screenshot 4
Final Thoughts
I feel that this was a good, solid level. I don't think it could use too much improvement, unless it would be to enlarge it, or make the architecture a little less repetitious. I would like to be able to explore more of the city, and to have a few areas that were a little more open, but otherwise I was happy with my gaming experience. Download this level now!
Design:
Dynamics:
Experience:
80 / 100
90 / 100
60 / 100
Overall:
77