Shalla Fortress
Mission Type:
Author:
Post Date:
Download:
Darth J
January 17, 2000
Level Review
Basics
Reviewer:
Overall Score:
Date Reviewed:
Matthew Pate
47 / 100
February 24, 2000
Design:
Dynamics:
Experience:
50 / 100
36 / 100
60 / 100
First Impressions
Unfortunately, this level is only the latest in a long line of 'saber only' levels. Although there were one or two good things about it, it was still below-par.
Review Screenshot 1
Review Screenshot 2
Design / Visuals
Architecturally, the level looked as though several default boxes had been resized and adjoined. Although, to the level's credit, it wasn't just stretching out in 2 dimensions, since it was set on top of a roof you could fall off the side onto a little balcony with stormtroopers patrolling around on it. There were also a couple of pillars on the edge of the roof. Texturing wasn't too bad, although it was a little hard to see anything, plus there wasn't much area for texturing to exist.
Dynamics / Interactivity
There were no items, and only a few enemies, a carbon copy Yun, and some patrolling stormtroopers. Unfortunately, if you were unlucky enough to fall down to the Storm Troopers, there was no way back up. There were no enhancements in the level at all.
Playing Experience / Atmosphere
There was a quick snippet of speech at the start; Yun's customary 'You are quite a sticky enemy!' but other than that there were no sounds to help lift the excitement level. Lighting, on the other hand, was actually quite decent, as it was nice and dark, creating a good atmosphere for a duel. Another good feature was that technically the level was perfect. Admittedly, there wasn't as much scope for error as in a large level, but it was still nice to see anyway.
Review Screenshot 3
Review Screenshot 4
Final Thoughts
This level simply isn't worth the time. Even if the author made this level much better, saber duels are just overdone and not interesting unless something new can be added, like a third party or special circumstances. I hope that next time the author can create a full-fledged level - something to be truly proud of.
Design:
Dynamics:
Experience:
50 / 100
36 / 100
60 / 100
Overall:
47