Battle on the Outer Rim 2
Mission Type:
Author:
Post Date:
Download:
Evan Carson
August 15, 1999
Level Review
Basics
Reviewer:
Overall Score:
Date Reviewed:
Matthew Pate
86 / 100
August 24, 1999
Design:
Dynamics:
Experience:
90 / 100
80 / 100
90 / 100
First Impressions
Having played and enjoyed the first level in this series, I was geared up and ready to go for it's sequel. For those people without MotS, get it! And then you will be able to enjoy top quality levels like these. Read on, people... Oh, you might want to click on the link now, so the level's donwnloading while you read this. Just a time saver...
Review Screenshot 1
Review Screenshot 2
Design / Visuals
This is positively some of the best architecture I have EVER seen in a MotS (or JK for that matter) level. Just check out some of those screenshots, great, aren't they? Pipes abound, and much of the level looks like the Fuel Sataion from JK, except with better lighting. Ramps, stairs, alcoves, and so much more await your gaming pleasure in this level! The texturing was a little disappointing, since quite a few of the textures didn't line up, even some on the new 3dos, which got very annoying the hundredth time you saw the same mis-texturing in the level.
Dynamics / Interactivity
There were too few weapons for me, only the pistol you start with and a few repeater rifles picked up along the way. This meant that you couldn't just waltz out and launch a few rails, wait a few seconds then just go and pick up the pieces, which was good. The enemy placement was also good, with people where you would expect them, like guards outside the main entrance, guarding space ships, and a turret near some valuable fuel. I didn't really except turrets in an air duct, though... As for enhancements, ACK! Get that light out of my eyes! Yes, this level really shines in that department... There were pipes and canisters of all varieties, as well as another 'fuel' container. I really wish the fuel throughout the level would have exploded when you shot it, like the normal fuel canisters, instead of just absorbing everything you throw at it. The player's skin was an Imperial Officer, and had a changed .snd file, as well. All the enemies were new, the guards and officers both looked pretty effective. There were quite a few new puzzles, as well. Although none of them were brain-busters, they all forced you to think for a couple of seconds, in between the frantic shooting.
Playing Experience / Atmosphere
Lighting was really nice. Even in the outdoor areas, there were still shadows in the alcoves and between poles. In the fuel pipes, there was an eerie glow that enhanced the mood greatly. The sky scrolled, so it didn't look plastered on, as well. Also, from the second you started you could hear SOUND! Yes, editors, it is possible to have ambient sound! A soundtrack also added to the experience, and suited the style of play. There were a few technical errors unfortunately, but they were relatively minor. Firstly the fuel didn't explode when you shot it, just made a little blue splash, which looked out of place. The force powers flickered when you selected them; this can be fixed by only using powers that someone of that 'rank' should be able to use. It's a little difficult to do, but with trial and error, it makes the level more 'realistic'. You also couldn't walk up one of the flights of stairs, but like I said, minor stuff. A reviewer has to find something to criticise... Perhaps the only disappointing thing was the lack of secret areas. They are easy to put in, and greatly enhance both the level and replay value. There is much more incentive to go back and play a level again if it had great secret areas and you didn't find them.
Review Screenshot 3
Review Screenshot 4
Final Thoughts
This is a definate must for keeping on your hard drive, and will provide fun many times you play it. It is a little short, but it is only part of a larger series, so soon you will be able to play through all of them, making it longer. Definately one of the best MotS levels ever.
Design:
Dynamics:
Experience:
90 / 100
80 / 100
90 / 100
Overall:
86