The Sendaar Surissi Spacefreighter
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Niklas Hall
November 3, 2001
Level Description
Plot / Mission
This episode takes place some time after Kyle destroyed the Arc Hammer. Kyle was sent out on a mission to scan a civilian freighter for stolen rebel property. A tip came from an Alliance agent that this ship was carrying six stolen A-wings, our newest and most advanced fighter. It would be a major crisis if those ships remained in the hands of the Empire. We think this ship is headed for an Imperial research facility in deep space, where the technologies would be reverse engineered. If this should happen, the next batch of TIEs would have small, compact and effective shields, making them far more deadly than today.

As Kyle approached in a civilian-looking shuttle, the Imperial ship suddenly launched a group of TIE Interceptors and damaged Katarn's vessel. Kyle fainted under the attacks due to the onboard explosions. He was then picked up by a boarding crew and taken to a cell. Then someone messed up, only throwing him in his cell, lifeless, and not bothering to check Kyle for any weapons.

You wake up in your cell, and must prevent this ship from reaching Imperial territory. The only way to abort or rather reroute the hyperjump would be to take the bridge by force, and reprogram the navicomputer. This is your only alternative since a taskforce of dreadnaughts has moved in to protect the Sendaar Surissi.
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