Imperial Base
Type:
Game:
Author:
Post Date:
Geoffrey Simpson
February 12, 2002
Background
You're Crith Mallock, a mercenary who specializes in getting Imperials off rebel-sympathising planets. You've been asked by the government of Cerrilion, a rocky planet mostly consisting of open plains, to destroy an Imperial factory in some mountains on the northern continent so that they may become independent again. Apparently the Imperials mine ores there which can be used to strengthen starship hulls. Not a very important outpost, but the government is paying you well. You're going to use your specially equiped Y-wing to get to the edge of the mountains, but you're going to have to travel to the factory on foot.
Level Screenshot 1
Level Screenshot 2
Features
  • An all new enemy.
  • A fully explorable Imperial facility, complete with holodeck and secret labs.
  • Many modified original enemies, edited to include new death animations and uniforms.
Status
This is an extremely detailed level, with almost anything you would expect to find in an Imperial base. There are a lot of areas that aren't necessary to complete any goals, but where you can expect to find useful new equipment. Be prepared to find troop quarters, garages, hangers, the lot. Work is progressing slowly but surely, with a large portion of the garrison being complete, and the factory an mines being worked on. I'm trying to create a very 3dish architecture, using a lot of custom slope and bridge 3dos. Oh, and if the plot sounds too simple, don't worry; there's a large twist mid-level, introducing an all new enemy...
Level Screenshot 3
Level Screenshot 4