Editing Resources
The editing resources section contains many useful tools and components for single player authors.
Here you can find the essential editing utilities and other sections like custom cogs contributed
by the single player community.
Editing Utilities
This section contains the essential utilities for single
player editing. Using the tools listed here, you will be able to edit
and modify almost all aspects of Jedi Knight and Mysteries of the
Sith in your levels. All of the zips come with basic help and readme
files, as well as author contact information.
JED is the most advanced editor you can find
for Jedi Knight and MotS, as well as one of the best 3D game editors
you'll ever use. Using this program, you can create and apply textures
to level architecture, place things, integrate cogs, calculate level
lighting, and do anything else related to level design.
Cog Writer is an editor which enables you to
write cog scripts for JK and MotS which control the dynamics of the
game. While this could be done in a simple text editor, Cog Writer
provides for syntax checking and other tools to build cog commands.
Puppet Jedi is a keyframe editor for Jedi Knight
and Mysteries of the Sith. A keyframe is what allows a model to carry
out actions such as running, jumping and fighting. Puppet Jedi allows
you to edit an existing KEY, or create a new one. You can then save
it for use in your levels and other mods.
Mat Mater is a tool to decompile and recompile
Jedi Knight material files, in other words, textures. Using this utility,
you can extract the editable bitmap files from a MAT file for editing,
or even create your own new textures from scratch and compile them
to work with JK and MotS.
Container Manager (ConMan) is a utility to
browse and edit various container files used by 3D games. This tool
is essential to add resources to a level GOB file or to extract resources
from existing files.
A small, straightforward program for viewing
3DOs. I don't think any further explanation is necessary for this
utility.
Code Alliance Game Explorer (CAGE) is a utility
to browse and edit various container files used by a wide variety
of 3D games. Unlike ConMan above, this utility supports a wide range
of game file formats, i.e. Dark Forces, Jedi Knight, Outlaws, Quake,
Half-Life, etc.
Font Jedi is an editor for the LucasArts SFT
fonts used by Jedi Knight and Mysteries of the Sith. Most of the text
seen in these games is created using character bitmaps contained in
the SFT files. This tool allows you to modify the existing game fonts.
A tool for editing colormaps used in conjunction
with textures (MAT files) for Jedi Knight and Mysteries of the Sith
levels.
The definitive source for Jedi Knight cog and
filetype information. If you need to know how a certain cog verb works,
what a particular flag value does, or where certain attributes are
specified, this is the place. Don't edit without the specs.
This program is a graphical DOS front end for
Dark Forces. This program will help you manage large numbers of custom
levels in your DF directory. The author has included full documentation
information in the download in case you have any problems or need
to contact him.
JED Plugins
This section contains JED plugins that are submitted by programmers in the community. These tools
can give JED more powerful editing capabilities. If you would like to submit a plugin that you
created, please see our submission instructions.
Removes walls that appear to be solid (though you can walk through them) that are created when certain
cleaves are made. Causes of these are unknown, but this program will fix them. Note: Only surfaces
whose GEO, surface flags, and face flags are 4 and are adjoined will be "fixed." Surfaces whose GEO,
surface flags, and/or face flags are not 4 are not affected, so glass, secret walls, etc. won't get
messed up.